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The Artisans

The Artisans are dedicated to the construction of items (as opposed to the Artificers who are dedicated to the enchantment thereof).

The Artisans was originally formed by free traders in the capital banding together into organised groups to better share knowledge and resources. They also wanted to form a united front against any potential, or perceived, exploitation of members. They were especially concerned (without reason) about the possibility of magic being used to replace skilled labour. Over time these groups have merged into the Artisans guild, who welcome all skilled labours with open arms.

Nowadays they continue to provide members the same services they originally did, for a price. The taxes collected go towards providing training, accommodation and access to tools and supplies they would not normally have. There are many branches within the Artisans, the most prolific being the Weaponsmiths, Bowyers, Armoursmiths & Leather-workers.

Guildmaster

Kingdom: Legendary Craftsman Roger Bosch
Barony Van Heusen: Master Craftsman Jack Hill

Joining

A starting character can join the guild immediately.

A non-starting character must prove they can adhere to the guild requirements; this will take a minimum of 5 ranks where they must have no guild affiliation. The Character Ref will decide if/when they are ready.

Requirements

A member of the Artisans must:

  • Never learn any magical, miraculous or mundane skills which degrades or destroys an item.
Tax

20%

Advanced Training

A member of the Artisans gains access to:

  • Basic skills in using the product of their trade to Legendary Mastery.
  • Melee Weapon skills to Advanced Mastery.
  • Missile Weapon skills to Advanced Mastery.
  • Armour skills to Advanced Mastery.
Bonuses

A member of the Artisans gains the following bonuses:

  • [LOSE] They may use the title Craftsman when they have created a normal item, High Craftsman when they have created a Superior item, Master Craftsman when they have created a Masterwork item and Legendary Craftsman when they have created a Legendary item.
  • [KEEP] Mastery in a single background skill relevant to their trade for free, in addition to the background skills granted as part of their background.
  • [KEEP BOUGHT] Their specific trade at 2/3 cost:
    • Weaponsmith – Make Superior Melee Weapon.
    • Bowyer – Make Superior Missile Weapon.
    • Armoursmith – Make Superior Heavy Armour.
    • Leather-worker – Make Superior Light Armour.
  • [KEEP BOUGHT] Skills in using their specific trade’s products at 3/4 cost:
  • Weaponsmith – Melee Weapon Skills & Shield Skills (Weapon Adepts are bought at normal cost)
  • Bowyer – Missile Weapon Skills (Weapon Adepts are bought at normal cost)
  • Armoursmith – Chain, Banded and Plate Armour Skills
  • Leather-worker- Furs, Leather and Studded/Reinforced Leather Armour Skills
  • [KEEP BOUGHT] All other trades manufacturing skills, and relevant background skills, at 3/4 cost:
  • [KEEP GAINED] May make a Masterwork item every 50 Guild Ranks (N.B. this will normally require the character to go on a special mission to gather materials to construct the item, learn a new forging technique etc.):
    • Weaponsmith – Melee Weapon or Shield.
    • Bowyer – Missile Weapon.
    • Armoursmith – Suit of Heavy Armour.
    • Leather-worker – Suit of Light Armour.
  • [KEEP GAINED] May make a Legendary item every 80 Guild Ranks (N.B. this will normally require the character to go on a special mission to gather materials to construct the item, learn a new forging technique etc.):
    • Weaponsmith – Melee Weapon or Shield.
    • Bowyer – Missile Weapon.
    • Armoursmith – Suit of Heavy Armour.
    • Leather-worker – Suit of Light Armour.
  • [KEEP GAINED] When an Artisan uses the Kingdom Favour option Gift of Wealth to acquire weapons or armour, they may gain two layers of armour, two one handed weapons, or a one handed weapon and a shield instead of a single option.